The PSP has fluid, attractive menus, and to flip through them without purpose is to experience a bizarre satisfaction. To turn inconsequential system options on and off for no reason is to experience an inexplicable frisson that my inner nerd/asshole considers at least as good as sex. And the lame web browser and half-assed RSS reader are, if not particularly cool or functional, at least interesting.
These good vibes largely evaporate when I begin to play a game. That says something right there: the PSP is a flashy toy first and a game system second, and this quality is inherent. Sony’s R&D guys designed this thing as a digital-lifestyle-portable-media whatever-the-hell from the start. Consequently, where, say, the DS is a nice device that does one thing well, the PSP is a nice device that does a whole bunch of stuff poorly.
This is frustrating with respect to stuff like Space Invaders Extreme, which is very nearly better on the PSP than on the DS, but in the final analysis it isn’t.
What I like about the PSP Space Invaders is that it looks and sounds fantastic: the visuals and sound effects both have a high-resolution crispness that the DS’s dimmer screens and scratchy audio just can’t fuck with. I know that sounds a little shallow, but I’m saying this because an important part of Space Invaders Extreme‘s modus operandi is to overload the player’s senses; the PSP version is more all-encompassing.
Yeah, the DS has that second screen, but in Space Invaders it’s so under-used – perhaps an intentional move on Taito’s part to enforce some parity between the two versions – that I don’t miss it on the PSP. (Space Invaders Extreme 2, on the other hand, looks like it’ll be a lot more vertical, and I figure that’s because it’s also a DS exclusive.)
(There are also several multiplayer features on the DS that simply weren’t coded into the PSP Invaders, but fuck, man, it’s not like I have friends; I don’t care about that.)
What does, in fact, end up giving the DS Space Invaders the edge is something stupidly simple: on the DS, the controls actually work. On the PSP, pressing one of the face buttons does not seem to guarantee that the button press will register. . . and this problem is not unique to Space Invaders.
Attempting to play a game on the PSP is strikingly similar to attempting to play a game using the keypad on my cell phone. I can forgive my phone for lacking the aptitude for games, because I didn’t buy it to play games; I bought it because it was a cell phone. My PSP isn’t that great at playing games either, but it’s also not a cell phone.