Ass

Metal Gear Solid: Peace Walker seems pretty good, although I wish I could play it on something other than the PSP. It’s not at all suited for this platform. I’m not sure if any game is.

Tell Peace Walker you want to start a new game and right up front it’ll ask you what control scheme you want. You’ll have three options. You can make the game control kind of like Metal Gear Solid 4, kind of like Metal Gear Solid: Portable Ops, or kind of like Monster Hunter Freedom.

This seems like an admission that there is no one good way to play this game. Every one of the schemes has its own quirks and its own way of dealing with the hardware’s awkwardness.

I have Peace Walker set up to play like Metal Gear Solid 4. I use the left and right triggers to aim and fire my weapon, the analog nipple to move around, and the face buttons to move the camera. The directional pad does various things depending on what direction I happen to be pressing.

The HUD that shows the shit I have equipped is squished up against the far right edge of the screen. It’s positioned vertically, such that I have to actually tilt either my head or the PSP sideways to figure out how much ammo I have left.

I keep thinking about how small this screen is, how cramped these buttons are, how stiffly Snake moves. The field of view seems too narrow, somehow, no matter how I try to position the camera.

Why is this a portable game? It doesn’t make any sense. And yet, by default it’s one of the most impressive things on the PSP. It doesn’t quite transcend the platform because nothing can, but it is trying, which is more than can be said of pretty much any other PSP game I’ve played. (Not that I’ve played that many. I mostly use my PSP to emulate Final Fantasy VII and also various Genesis games.)

Hideo Kojima, who is often full of shit, says Peace Walker is Metal Gear Solid 5 in everything but name. He’s not full of shit in this case. Peace Walker wasn’t slapped together by a B team, and that’s pretty cool. But man, actually playing this is such a pain in the ass.

Off

I remember cleaning this apartment yesterday but there’s still shit strewn all over the place. Junk on the floor, on my desk, on the kitchen counter. That shouldn’t be surprising. Cleaning is just a matter of rearranging shit. Shit is neither added nor subtracted; it’s just turned around. The reflexive property of shit.

There should be a way to turn shit off the way you can turn off a television or a lamp. I should have a shit remote. It should be possible to pick this remote up, point it at some shit, press a button, and make that shit vanish for a while. There’d be another button to beam shit back into place as needed.

Just as I turn off the lights when I want to go to sleep, I’d turn off the shit when I want to think. Forget about cleaning up the kitchen counter – I’d just make the whole counter disappear. Then get rid of the desk, chair, futon, cupboards, bed, carpet, walls, sidewalk, grass, street, cars, pedestrians, city, planet. Be alone for a little while.

Efficient

My day has the same number of hours in it as anyone else’s, so it’s not that I don’t have time. I have time. Everyone has time. But I don’t know to exploit time, how to break it down and apart and then use it to my own ends. I let time use me. Because time is always moving, it intimidates me into inactivity.

Whatever I’m doing and however I’m doing it, I get the feeling I could be more efficient. So I decide not to bother in the first place. Why play that game? It’s better just to spend six hours a day on the Internet and let the clutter pile up around me. Except that’s not better at all.

Obsolete

I went to the supermarket. I bought, among other things, a carton of milk.

I didn’t verify the carton’s structural integrity before I bought it. In retrospect that would have been a good idea, because the carton exploded before I could get it to my apartment.

The explosion was spontaneous. It happened in my trunk. I wasn’t there to witness it. I only witnessed the aftermath.

The guy who bagged my groceries had chosen to minimize space rather than maximize safety. In retrospect that was a bad idea. It wasn’t his fault, though; he couldn’t have known. And anyway, before the carton exploded I was sort of admiring the way he’d Tetrised my purchases together.

Just two bags. Clean, efficient. Until the milk carton exploded. That changed a few things.

I should stop buying milk. Milk is nothing but bad news. It expires every ten seconds. It’s always exploding on you. It doesn’t give you anything you can’t get from calcium pills.

A couple thousand years ago, maybe drinking milk made sense, but nobody needs it anymore. Let’s just consider it obsolete.

Change

It’s time to shave. I don’t want to, but I’ve got no choice. The clumps of hair on my face have become too thick, too ragged to ignore. I look like I’m homeless.

I have to go to clinic tomorrow, and if I show up in this condition, they’ll cite me for “unprofessionalism.”

I’d give no shit about that under normal circumstances, but I’ve already been cited once. Even I know better than to push my luck.

I don’t want to shave because I’ve got the kind of acne that turns shaving into a harrowing, real-life version of Minesweeper. You know, where the cursor’s the razor and the minefield’s my face.

Shaving a face like mine requires a degree of fine motor coordination possessed only by neurosurgeons, professional bomb-defusers, and people who can one-credit Ikaruga in hard mode. It goes without saying that I’m none of those things (but I went ahead and said it anyway).

When I shave, I have to wield the blade with a delicate, almost Zenlike touch. I have to avoid every bump, every crag, every irregularity. One snag, one too-steep angle, and I’m lunging for the toilet paper.

Even if I pull off a flawless shave, my face still resembles a nuclear blast zone. Since the hair’s all been shorn away, the acne itself is easier to see. It’s accentuated, even, by the mild inflammation brought on by the trauma that all skin experiences when you scrape a sharp piece of metal across it.

Acne is caused by actual bacteria, a species called propionibacterium acnes. This actual organism, at some point in my teenage years, found its way onto my face and decided to stay there and replicate across the surface of my skin: an entire colony began clogging pores wherever it went.

For years, I’ve slathered all manner of harsh chemicals onto my face in a vain effort to do something about this fucking colony. I wouldn’t be surprised if I develop fucking skin cancer forty years from now because of this.

This past December I decided I’d had enough of over-the-counter shit. I saw a dude who gave me an actual antibiotic that worked for a few months but now does nothing. That’s how it works. Bacteria grow. They change. They evolve. Antibiotics might kill off ninety-nine percent of the bacteria, but there’s always a handful of mutants that resist, and survive, and proliferate.

So I went back to the chemicals, which don’t seem to work anymore either. At least, they don’t work the way they should. They damage my face – parts of it now seem to be drying up and peeling off – but don’t do shit to the actual acne.

To make the situation worse, in these past few months I’ve seen a serious uptick in the sheer amount of shit growing on my face. I guess it’s a stress thing. Whatever it is, it’s obscene and disgusting and maybe even disfiguring. I mean, even if the acne dies down, the scars will remain – this sort of permanent taint. Because of this shit, I’ll be actually, literally scarred for life.

I sometimes look in the mirror and wonder if it’s even possible to extract this stuff from my skin, to pull it away, to remove the taint. But by now, the acne and my skin are one and the same thing: each is integrated into the other now. They can’t be separated.

I’m not supposed to still have acne. I’m twenty-one goddamn years old. But my mirror shows me the face of a teenager. I’m not a teenager now but I used to be one and I guess I can’t escape that.

I’d do it if I could. I’d disconnect myself from the guy I was at age fifteen. I’d find a way to transcend him. That guy was a loser. But I’m still him. I’m never going to stop being him, no matter how often I try to pretend otherwise.

If I’m twenty-one now and it’s the summer of 2010, then when I was fifteen it was six years ago – the summer of 2004. That was the summer before my senior year of high school. It was the summer of the router.

Until that summer, my family only had dial-up Internet, so that was what I used. I had no idea that our neighbors had a wireless router.

On so many occasions, I sat at the computer in my bedroom waiting twenty minutes for a Super Nintendo ROM to download. I didn’t realize that I could have pulled that ROM out of the electromagnetic ether around me in a fraction of the time, if only I had the means.

That summer I had the means. My dad’s employer had issued him a laptop which he had no particular need for, so he let me use it.

“Just don’t break it,” he said.

“I won’t,” I said. And so, right there, one day in May 2004, I put this new machine on our kitchen table and powered it on. Its wireless card found an unprotected network called “linksys.”

You don’t see this kind of thing anymore. In 2010, people know enough to lock their routers down, and to not name them “linksys.” Why, the wireless card in the laptop I’m using right now is picking up upwards of fifteen networks, all locked down. They have names like “brittneyjessica,” “Flower,” and “teef.”

And . . . oh shit. There actually is an unlocked network called “linksys” in range. I guess you do still see this after all. There’s always somebody.

That first day of wireless Internet, I couldn’t believe my luck. I got paranoid and wondered if maybe this was the only time it would work. Maybe this was some kind of fluke. I was afraid to move the laptop even an inch, because I was afraid the signal would cut out. So I stayed in one place late into the night.

What was I doing, you ask? How was I taking advantage of this sudden boon of high-speed Internet? Well, I was browsing OCRemix.org and downloading mp3s of videogame music. I was fifteen, okay. I didn’t know any better.

But do I know better now? It’s true that I haven’t been to OCRemix.org in years, but fuck, it is a real, actual fact that I have the entire Final Fantasy VII soundtrack in my iTunes library, and that I sometimes even listen to it.

Is there any defense for that? Maybe there is, if you’re fifteen. But I stopped being fifteen a long time ago. I mean, that’s what I want to think.

I soon discovered that I could pick up the wireless signal wherever I went in our house. In fact, it was strongest in my bedroom. So I put the laptop there and I screwed around on the Internet. I wrote a lot of shit and posted that shit on my Livejournal. I have an archive of that shit on my laptop here.

Today I looked through some of those entries of summer 2004, and they trouble me for two reasons: not only are they terrible, they’re not that much more terrible than what I’m writing now. No matter how much I try to hone my writing, I’ve got the same stylistic problems I had six years ago. I will always, to some degree, write the way I did six years ago. I can’t get away.

I had taken a P.E. class in summer 2003 and so I had to take another one in summer 2004. I had to get up at eight and go to class for four hours a day, Monday through Thursday. The class was “team sports” and it was a pain in the ass.

It was even more of a pain in the ass than it might have been, because back then I still thought there was something noble and intelligent about not being into sports – out of principle or something. Sports were for Neanderthals. I thought that was kind of an inherent, universal truth.

Now, I’m still not into sports, but at least I’m not as much of a dick about it. I guess that’s one way that I have changed, though it’s not much of a change.

There was this girl in my P.E. class; her name was (not actually) Jade. She was totally pretty. Every day, she sat at a table across from me in the cafeteria, which was where we met before every class. She was always sitting by herself, and always at that same table – against the far wall, underneath the clock.

I always sat by myself too, and every day I’d kind of glance in Jade’s direction, but in what I hoped was a nonchalant way – as though I really just wanted to know what time it was.

I kept thinking, “Man, I should walk over there and be like, ‘What’s up.’” I never did. I just kept glancing in her direction. I don’t think she ever glanced in mine.

Not that I can blame her for that. Even then, my acne was pretty awful. I’ve been a repulsive-looking guy for about as long as I can remember.

After several days of angst, I said fuck it and started sitting at a different table, with some dudes I became tentative friends with. They were nerds and they talked about nerdy shit. It was from them that I learned the difference between AGP and PCI Express, and it was from them that I learned about SuprNova.org.

“It’s a torrent site,” one of the dudes said. “You know how to use torrents, right?”

“Sure,” I said, but I didn’t know. I had seen the word “BitTorrent” in various Slashdot headlines, but I didn’t know what the word referred to, what the technology was, or how it worked.

That summer, I learned all these things. I used my stolen wi-fi connection to download so many games it wasn’t even funny. I got all kinds of shit – PC games, console games to play on emulators, whatever. I didn’t care. I can’t even remember all of what I downloaded.

I remember a lot of first-person shooters: Quake II and Deus Ex and Tron 2.0. Thief, if that counts as a shooter – it kind of doesn’t. Halo for PC. I almost downloaded Far Cry but those dudes assured me my graphics card wouldn’t be able to handle the game, and I trusted them. They were all into Unreal Tournament 2004 and suggested I get that, but I declined.

Sometimes I wonder – what if I’d accepted? What if I’d been less standoffish and pretentious? They would have invited me to their LAN parties and I would have gone. I would have become a more well-adjusted, sociable kid, instead of the slightly-odd and very-ugly dude who rambled to those guys about Deus Ex in condescending fashion.

“You really need to play it,” I kept telling them, “because it’s intelligent. It’s about making choices.”

What an asshole. I was acting like I’d been playing Deus Ex all my life, when in reality I’d played it for the first time that summer. I hadn’t even heard of Deus Ex until sometime in early 2001, when one of my friends told me about it.

“So what’d you do this weekend?” I said.

“I played a lot of Deus Ex.”

“Wait,” I said, “day of what?”

“Never mind.”

What an asshole. I can’t remember a time when I wasn’t an asshole.

A lot of those guys were talking about Doom 3, a game which had not come out yet but was slated to do so in August, a month or so after the class we had together was slated to end. They were all going to buy Doom 3, because they were sure it was going to be awesome. I didn’t plan on buying Doom 3, but I did plan on torrenting the hell out of it.

But meanwhile there was this team sports class. We played a lot of dodgeball. There was this kid who played in a kind of unfriendly way.

He was a good player, but he was ruthless. He’d shove people out of the way and shit, even people on his own team. He shoved me out of the way more than a few times.

He talked to Jade a lot, and by the end of the class I guess they were dating or something. They’d make out in the hallways between games.

I’d sort of watch this, then go home and play some kind of videogame to cope. In the years to come, I found myself embroiled, time and time again, in situations very much like the one with Jade and this asshole. And I always cope the same way.

That’s how I’ve always retreated, and it has fucked me over. Now it seems like I’m incapable of processing anything that’s happened to me unless I somehow think about it through the filter of videogames. Maybe there’s no other way for me to make sense of my life.

Most of these past two weeks I’ve just been posting about videogames here. StarCraft II and Dragon Quest IX. It’s easier to talk about that kind of stuff than it is to talk about myself. It’s easier to think about that kind of stuff than it is to think about the stuff that needs to be thought about.

A month after that class ended I did go ahead and pirate Doom 3. My computer had a hard time handling it, but if I turned the graphics settings down to “low” and dropped the resolution down to 640 x 480, then I got about thirty frames per second, which was good enough.

I played Doom 3 for several hours over two days and then wrote a kind of longwinded Livejournal post about it. This post was both godawful and the best thing I wrote in 2004.

I didn’t play Doom 3 again for six years. Not until today. Because of this year’s QuakeCon, Steam had a sale – Doom 3 was 66% off. I went ahead and bought it, because why not. I didn’t remember it as being that good, but maybe I remembered wrong. After all, I was pretty young at the time. I was only fifteen. I thought Doom 3 might be worth revisiting.

Well, I was right and I was wrong. I was right in thinking that Doom 3 was worth revisiting, but I was wrong in thinking that it might be better than I remembered.

No, if anything, Doom 3 is worse than I remembered. It’s a wretched excuse for a game on just about every level. It’s slow and tedious and bland and not a lot of fun to play.

Next year, id is going to release Rage, the first title they’ve developed since Doom 3, and as of today some of my tentative enthusiasm for it has been dampened. Doom 3 reminds me that, as of six years ago, nobody at id had any idea how to design a game.

And it’s possible that they’ve changed, because a lot can happen in six years, but sometimes a lot doesn’t happen in six years. I think I’m proof of that. If I haven’t changed, how do I know that id has?

Playing Doom 3 now is kind of strange because I remember how modern this game used to seem – how advanced. My old computer had to really stretch to accommodate it.

But my laptop – which, given that it’s manufactured by Apple, isn’t a “gaming machine” by any means at all – doesn’t have any kind of issue with Doom 3. Thing loads in just a few seconds.

I can play at 1024 x 768 (the highest resolution my screen can deal with), at “ultra” graphics settings, and I get something like eighty frames per second. On my hardware, Doom 3 is as pretty as it is possible for Doom 3 to look. It can get no prettier.

And yet it’s so boring. It was always boring. It’s the same goddamn Doom 3 it was six years ago. It may look a little better now, but it didn’t grow. It didn’t change. It didn’t evolve. Then again, neither did I.

Compromised

I haven’t done much of anything today. I woke up late and sat at my computer for a few hours, opening browser tabs and closing them again. I opened a blank document and typed a hundred words, and then I closed that document without saving. I got in my car and drove around town with no real destination in mind. I got back to my apartment and sat at my computer again. There’s laundry to be done. There is an apartment to clean. There is a life to straighten out. I’m avoiding all of this.

After I write this I’m more than likely going to play Dragon Quest IX. I don’t know why. There doesn’t seem to be a good reason to play it or any other videogame right now.

When I play Dragon Quest IX, I become, for a short time, a pink-haired girl who is very good at killing shit with a sword. My pink-haired alter ego has impeccable style. When I look at her statistics, the number attached to her “charm” is higher than any of the others. I don’t know what “charm” even does in Dragon Quest IX.

The game doesn’t pressure me into maximizing – or even paying attention to – any of my character’s stats. When I go to town to buy weapons or armor, I ignore the numbers and buy based on what looks cool. I appreciate that I can get away with doing this.

The experience of playing Dragon Quest IX is relaxing and stress-free enough that I keep wondering what I’m doing, why the hell I’m engaging in this silly cross-gender fantasy when I have much more important shit to do. For all its good qualities, after all, the game is stale and empty. Sometimes I feel like I’m playing Diablo.

Dragon Quest IX is designed around a number of multiplayer features that I wouldn’t be able to take advantage of even if I wanted to. The game’s wi-fi support is local-only, so if you want to play with someone, that someone needs to be physically nearby. This probably works in Japan, where Dragon Quest shifts a lot of units (and where the population density is pretty goddamn high to begin with). It doesn’t work over here.

In the absence of real friends to play with, I had to settle for creating three generic companions for my character. They barely exist. They never speak a word. They do follow my character around town and shit, but every time a cut-scene begins they vanish. It’s a weird compromise, but a compromise between what and what, I don’t know.

That’s the hard-to-articulate problem with Dragon Quest IX. So much of it feels static and dull and compromised in some indefinable way.

Also, the music is boring. They should just fucking fire Koichi Sugiyama already, although judging from this game’s soundtrack I think they’ve already gotten rid of him and replaced him with an algorithm that generates “Dragon Quest music” on demand. Why don’t they put out a Dragon Quest that has music that doesn’t sound like “Dragon Quest music”? Would it kill them to do that? What are they afraid of?

I know what they’re afraid of. I remember when Square Enix announced Dragon Quest IX about four years ago. It was a real holy-shit moment. Everyone was expecting that the game would be a traditional Dragon Quest for the PS3 or some shit.

Instead, those dudes announced IX as a DS game that would feature actual “battles” that happened in real-time, rather than via the weird turn-based abstractions of the first eight games. This freaked so many Dragon Quest fans out that the developers wound up scrapping this idea completely and putting the abstractions back in.

So from the very beginning, Dragon Quest IX was compromised by Square Enix’s utter lack of balls. I know what they were afraid of, but their fear wasn’t even reasonable. No matter how freaked out people are, they’re going to buy the game anyway.

That’s what it means to be a committed “fan” of something: it means you are fucking doomed to buy the shit you’re a fan of for the rest of your life, even if you don’t want to. You’ll complain – you might even complain a lot – but you’ll hand over your money. If you are into Dragon Quest, you will be pretty unable to stop yourself from buying a product that has the words Dragon Quest printed somewhere on its box.

This is, if I’m honest with myself, the way I came to buy Final Fantasy XIII a few months back. I didn’t really buy the game because I wanted to. I did it because it was what I was going to do. It was a foregone conclusion. The decision was made for me ten years ago when I played Final Fantasy VII and had my mind all blown and shit.

At least they were ballsy enough to go through with putting Dragon Quest IX on the DS. That was a move that made sense – for Dragon Quest, at least.

I’m trying to imagine an alternate world where Final Fantasy XIII was announced for the DS, and I can’t. I can’t picture it. That never, ever would have happened. The coked-out wannabe fashion designers behind Final Fantasy don’t know how to scale down. They only scale up.

Every Final Fantasy is an order of magnitude more complicated than the one that came before it: more complicated in the way it looks, in the way it plays, and in the way the story chooses to puke itself all over the player. This is pretty much why I think Final Fantasy is about as good as Bad Art can get. In a strange way, I can admire that determination to keep upping the ridiculousness ante.

Every Dragon Quest, though, is at the very least as simple as, and sometimes simpler than, the one that came before it. Dragon Quest IX – before Square Enix’s balls suffered their little existential crisis – would have been the simplest Dragon Quest yet: a game where, to kill something, you simply walk up to it and tap a kill button. No menus involved.

You could argue that this would have been a bad thing. Have RPG battles ever literally been about fighting battles? In Dragon Quest V they’re a metaphor for growing up. At the beginning of that game, you’re a level-one six-year-old kid journeying with his level-sixty father, who is a badass. His hit points are in the triple digits, and he can attack twice in one turn.

Every time you’re injured, your dad casts spells that heal you to full health, even when that’s not necessary. That’s just the kind of guy he is. Thirty hours of play-time later, your dad is dead and now your character’s the one with hit points in the triple digits. And you’ve got a kid of your own to look after.

If the “battles” in Dragon Quest V actually took place in real-time, that would maybe be to the game’s detriment. It’s harder to sell a metaphor when you make it visceral and immediate.

I think this probably goes to show that the abstractions in Japanese RPGs don’t have to be retarded, even if ninety-nine percent of the time they are. You can use the structure of Dragon Quest to do something almost profound, provided you know what you’re doing.

If you don’t know what you’re doing, then it’s another story. The “battles” featured in pretty much every Final Fantasy are metaphors, too, but they’re metaphors for nothing at all.

Dragon Quest IX features “battles” that fall somewhere in the middle of the profundity spectrum. I fight my way through them and I do feel that I’m getting stronger, that I’m overcoming hardships, that I’m making real, measurable progress and coming to understand myself and the world better, et cetera.

However, I’m doing this accompanied by three totally generic people who, as far as the game’s concerned, might as well not exist.

I don’t know what my deal with this game is. I guess I feel like it’s somehow not as good as it could be. There’s something hollow about it. The actual game design here is timid; it’s coming from a place of fear. Dragon Quest IX is doing its best to be the Dragon Quest everyone expects it to be. This means it’s a hard game to hate, but it’s also a hard game to love.

It

Late, tired, fuck it.

Gunshots

Pretty cool that the guy in the next apartment over decided to turn his TV on at the exact moment that I started getting ready to go to bed. What the hell is he doing? All I’m hearing is gunshots.

I’m assuming he’s playing Call of Duty or some shit, though he might not be playing a videogame at all. He might be killing people for real.

Okay, probably not. I think the guns would be a lot louder if that were the case.

Overload

I’m about nine hours into Dragon Quest IX, which would be a pretty significant chunk of time if I were playing anything other than a Dragon Quest game.

I’ve never finished a Dragon Quest. I came closest with V, but that was several years ago, before the game was available in English. I had to play it in ZSNES, alt-tabbing out every so often to consult a translation guide.

The language barrier wasn’t much of an issue for me: I couldn’t read a word of Japanese and I still thought the story was pretty moving. Sure, the translation guide helped with that, but a lot of Dragon Quest V‘s impact comes from the way the gist of the story isn’t even conveyed through words. It comes across visually, and even in the game’s actual mechanics – in the numbers themselves.

This, I guess, is what makes Dragon Quest more sophisticated and interesting than your run-of-the-mill shitty JRPG. The abstractions aren’t just there for their own sake. Dragon Quest is pretty good about remembering that they’re supposed to represent something.

So I think Dragon Quest V is probably the best game in the series. It’s the only one that really seemed to click with me. And yet I never finished it. Even though its RPG tropes existed for a reason, they still got tiresome after a while.

It’s just a structural issue: the bulk of every Dragon Quest is spent fighting boring-ass battles. That’s just the way it goes. It’s something you have to accept if you’re going to play these games. I can’t make myself accept it fully.

A classy remake of Dragon Quest V came out for the DS in February of 2009. I pirated it the day it came out.

It turned out the game had a clever, built-in form of copy-protection. It works like this: at the beginning of Dragon Quest V you’re on a boat, which eventually docks at a harbor. If you’re playing a pirate copy of the game, the boat never docks. You just stay out at sea, forever. You know, because you’re a pirate, and that’s what pirates do.

I could respect that. So I shrugged and bought the game the next day.

The guy at GameStop tried to talk me out of it. He wanted me to buy a used Dragon Quest IV for DS instead. I told him I didn’t want IV, I wanted V. He told me I was wrong to want V, because IV “reviewed better.”

Not only was that an insane thing to say in and of itself, it wasn’t even true. I went online and looked it up when I got home. Dragon Quest V indeed has a higher Metacritic than IV. Not that Metacritic scores mean anything.

The real reason he wanted me to buy IV was because GameStop makes way more money selling used product than new. Which is fair enough, I guess. I just wish he’d been more honest about it.

So I started playing the Dragon Quest V remake . . . and I never finished it either. The problem was the localization, which struck me as pretty terrible and strained.

Listen, I hate those Japanophile nerds who insist on “literal” translations for their videogames, but honestly, Dragon Quest V could stand to be a lot more literal than it is. The script is shot through with all this silly, strained “flavor” and “humor.”

For instance, there’s this guy named “Sancho” who appears early in the game. I’m roughly 110% sure that in the Japanese version, “Sancho” was just an arbitrary, vaguely-exotic sounding name. It didn’t signify anything.

Whoever localized this game, though, saw “Sancho” and thought, “Ah. Sancho. This guy must be Mexican, then.”

Never mind that Dragon Quest V takes place in a fucking fantasy world where there is no fucking Mexico.

So Sancho has this terrible (and actually kind of offensive) textually-rendered accent. The letter “e” appears in front of nearly every word he speaks. As in: “Ehello, esirs. Buenos dias!” Not a single other person in the game talks like this.

This sort of thing got to be too much. I remembered Dragon Quest V as this moving, at times even elegiac game. The story was pretty serious. But the DS remake, in English, is impossible to take seriously.

It’s okay to inject a little flavor into things. I’m not saying it’s not. But there’s such a thing as going too far.

Come to think of it, the (otherwise surprisingly great) DS remake of Final Fantasy IV suffers from a similar disease . . . but whoever handled that one at least had some fucking self-control. Regardless, there’s a lot of weird, trying-too-hard shit in there, too.

When you walked into a chocobo forest in the Super NES Final Fantasy IV, and hit the A button in a certain spot, you’d get the kind of hilarious, faintly Cobainesque message, “Smells like Chocobos!”

On the DS, this same message reads: “The stench of chocobos pervades the area.”

I mean, come on, there’s no need to go over the top.

I wish someone had told that to the guys who localized Dragon Quest IX, because holy shit, did they go over the top. The game is overflowing with bad, strained puns. They’re everywhere. In monster names, in item descriptions, even in actual dialogue that’s supposed to be, you know, fairly serious.

It’s just this complete fucking cuteness overload. It reminds me of the shit Working Designs used to pull. Okay, maybe not that bad. But it’s hard to deal with. Otherwise, I guess the game is pretty good? I’m still playing it.

Genre

I’ve been trying to figure out whether I like Dragon Quest for almost ten years now. It’s weird, with these games: it seems like I start playing them with this earnest enthusiasm, and then it’s not long before that gives way to a kind of boredom.

Dragon Quest IX could turn out to be the exception, but that doesn’t seem likely. I mean, it’s a lot like the first eight games, and I guess that’s what gets me about Dragon Quest: there’s this restraint, this inherent conservatism to the series that often doesn’t jibe with me.

It’s not that the games are mediocre or generic. They aren’t. If they were, I’d be able to tell. As far as videogames in general go, you cannot possibly do worse than play a mediocre, generic Japanese RPG.

Mediocrity, after all, is a lot worse than actual badness. An actually bad game can be entertaining, or at least interesting. You can learn something from it. A mediocre game is just a thief of your time – the kind of thief who asks you for permission before he takes what he wants. You play a generic RPG, you’re granting that permission. It’s better not to do that.

I’m playing Dragon Quest IX now and it’s interesting in some ways and boring in other ways, but at least it’s not The Legend of Heroes VI.

I had never heard of The Legend of Heroes VI until this past Friday, when an actually Asian dude I know got back from a trip he had taken to actual Asia. While in actual Asia, he bought a PC game: a version of Falcom’s The Legend of Heroes VI that had been localized into Chinese.

He showed me this game, and it’s some amazingly wretched shit. It opens with a number of totally lengthy “story” sequences, mostly played out in a game engine that resembles Final Fantasy Tactics or Xenogears but interrupted halfway through by a gratuitous – and also totally lengthy – anime cut-scene.

When we had been watching “story” sequences for about thirty minutes, I asked my friend how much longer we had to go before the game Actually Began.

“Oh, it’ll be a while,” he said. “But here, let me load up my save.”

He had saved in a dungeon. I ran around this dungeon and fought a couple of totally lengthy “battles.” It was kind of hard, because the interface was unnecessarily complex (and entirely in Chinese), and I was also distracted by the brassy, downright atonal Nobuo Uematsu-on-Thorazine soundtrack.

Anyway, it is my sincere hope that I never play The Legend of Heroes VI ever again. I looked at the game’s Wikipedia page and apparently Xseed is bringing the PSP version of this thing to North America. I hope nobody here buys it. We shouldn’t be encouraging this type of thing.

One of the five or so “facts” about Dragon Quest that appears in basically every fucking article about the series on the Internet is that the games have never sold well in America, despite serious and heavy promotion by Enix (and now, for IX, by Nintendo itself). But doesn’t that say more about Dragon Quest than it says about Americans?

There’s nothing really wrong with Dragon Quest: the series has a dignity about it that its clones totally lack, and it’s about as pure and bullshit-free as the JRPG genre gets. The problem is that the whole genre is just inherently kind of lame and silly – particularly when you rip it out of the context of Japan, present it to dudes in America, and expect them to make sense of it.